The Search For The Last System

So it begins. . ..
Prologue

So it begins . . .

Each of you have been drawn to service in the REBEL ALLIANCE for reasons of your own. Whether motivated by revenge, justice, or monetary gain, you each find yourself on the jungle world of Onderon, a planet in the Japrael system.

This world is home to an Imperial garrison controlled by Admiral Corlen.

It is also home to a clandestine Imperial listening post built upon the secret order of Moff Dardano, who Rebel intelligence have identified as one of Corlen’s political rivals.

As new Rebel Alliance recruits, you have been sent to Onderon to take over Dardano’s listening post, capitalizing on the shadow war between these bickering Imperials and securing the post as a forward base for the Rebel Alliance in the Japrael System.

Your infiltration of Onderon went smoothly enough and now you are undertaking the long and rather unpleasant trek through the world’s most notorious jungle to reach Whisper Base.

Your Orders

Infiltrate Whisper Base, defeat whatever forces you encounter, and ensure that no Imperial forces escape to report the loss.

If the intel you received from the Bothan Spynet is reliable, Moff Dardano will not risk exposing his underhanded dealings by trying to retake the base with Imperial troops. . ..

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Episode 1: Assault on Whisper Base

Your assault on Whisper Base was a harrowing and unpredictable affair. After negotiating an external computerized lock, you entered the base and quickly located the power conduit that fed the external communications array. After a short and brutal fight with reasonably unarmed maintenance crew, you then destroyed a battle droid that appeared to have been substantially reprogrammed.

Moving towards the launch bay, intent on disabling Lt. Sarev’s shuttle, an intense firefight with more advanced combat troops broke out. Only a lucky grenade toss into a narrow corridor preserved the squad from a potentially disasterous turn of events.

Disabling the shuttle with a computer lock-down, you then proceeded to move through the base in search of Sarev. Unfortunately, a complicated plan involving a flying Wookie distraction and an AT-ST walker in-expertly piloted by a speeder-stomping happy squaddie nearly resulted in disaster. Storm Troopers, deadly and accurate, nearly put an end to your mission. You were fortunately able to defeat the Troopers and advance on the command and control center. Forcing your way in, you subdued the remaining command staff, while Lt. Sarev escaped by way of a secret tunnel to the entrance bay.

After a frantic chase in an AT-ST with several speeders in tow, you managed to defeat not only the pursuing Scout Troopers but the feeling AT-ST. As the walker collapsed to the ground, a smoldering husk, you can see that the communications array was only a klick or two away.

In other words, you barely prevented the pilot of the AT-ST from making it the comm tower and alerting the Moff!

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